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	<id>https://en.hiddenempire.wiki/index.php?action=history&amp;feed=atom&amp;title=Unit_prices_in_TC</id>
	<title>Unit prices in TC - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.hiddenempire.wiki/index.php?action=history&amp;feed=atom&amp;title=Unit_prices_in_TC"/>
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	<updated>2026-04-29T16:13:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://en.hiddenempire.wiki/index.php?title=Unit_prices_in_TC&amp;diff=3224&amp;oldid=prev</id>
		<title>DerSaveBob at 20:53, 13 June 2025</title>
		<link rel="alternate" type="text/html" href="https://en.hiddenempire.wiki/index.php?title=Unit_prices_in_TC&amp;diff=3224&amp;oldid=prev"/>
		<updated>2025-06-13T20:53:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:53, 13 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;– each of which provides a 1.5% cost reduction per level. Note that costs decrease with higher building levels!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;– each of which provides a 1.5% cost reduction per level. Note that costs decrease with higher building levels!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[de:Einheitenpreise im HZ]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DerSaveBob</name></author>
	</entry>
	<entry>
		<id>https://en.hiddenempire.wiki/index.php?title=Unit_prices_in_TC&amp;diff=3213&amp;oldid=prev</id>
		<title>DerSaveBob: Created page with &quot; Are you wondering why some players get different prices for their spaceships or ground units than you do? Here’s your explanation.  ==Spaceships== &lt;br&gt; Prices in the Trading Center are always based on your own cost for a unit. These costs are calculated from the base cost of the unit and your level in Shipbuilding Technology, which increases the resource cost by 1% per level. Since V4.4, build time is also included, with 1 Credit charged per second of construction...&quot;</title>
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		<updated>2025-06-13T19:35:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; Are you wondering why some players get different prices for their spaceships or ground units than you do? Here’s your explanation.  ==Spaceships== &amp;lt;br&amp;gt; Prices in the Trading Center are always based on your own cost for a unit. These costs are calculated from the base cost of the unit and your level in &lt;a href=&quot;/index.php?title=Shipbuilding_Technology&quot; title=&quot;Shipbuilding Technology&quot;&gt;Shipbuilding Technology&lt;/a&gt;, which increases the resource cost by 1% per level. Since V4.4, build time is also included, with 1 Credit charged per second of construction...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
Are you wondering why some players get different prices for their spaceships or ground units than you do?&lt;br /&gt;
Here’s your explanation.&lt;br /&gt;
&lt;br /&gt;
==Spaceships==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prices in the Trading Center are always based on your own cost for a unit. These costs are calculated from the base cost of the unit and your level in [[Shipbuilding Technology]], which increases the resource cost by 1% per level. Since V4.4, build time is also included, with 1 Credit charged per second of construction time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 In the following examples, construction time costs are directly shown in the Credit values for simplicity.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Example:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: green; background-color: black; font-size: 10pt;float:center; border:thin solid green;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Base Costs for Fictional Hega Mothership&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10,000 Durasteel&amp;lt;br&amp;gt;&lt;br /&gt;
10,000 Tibanna Gas&amp;lt;br&amp;gt;&lt;br /&gt;
10,000 Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
10,000 Credits&amp;lt;br&amp;gt;&lt;br /&gt;
100 Ezellen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: yellow; background-color: black; font-size: 10pt;float:center; border:thin solid yellow;&amp;quot;&amp;gt;Your Shipbuilding Tech: 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Your Production Costs for Fictional Hega Mothership&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
12,000 Durasteel&amp;lt;br&amp;gt;&lt;br /&gt;
12,000 Tibanna Gas&amp;lt;br&amp;gt;&lt;br /&gt;
12,000 Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
12,000 Credits&amp;lt;br&amp;gt;&lt;br /&gt;
100 Ezellen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To make 0% profit, you would need to offer your unit at &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;your own production cost&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;But why can another player offer at higher or lower prices while still making 0% profit?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to differing research levels in [[Shipbuilding Technology]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Example 2:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: green; background-color: black; font-size: 10pt;float:center; border:thin solid green;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Production Costs of Player B with Shipbuilding Tech 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
11,000 Durasteel&amp;lt;br&amp;gt;&lt;br /&gt;
11,000 Tibanna Gas&amp;lt;br&amp;gt;&lt;br /&gt;
11,000 Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
11,000 Credits&amp;lt;br&amp;gt;&lt;br /&gt;
100 Ezellen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Production Costs of Player C with Shipbuilding Tech 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
15,000 Durasteel&amp;lt;br&amp;gt;&lt;br /&gt;
15,000 Tibanna Gas&amp;lt;br&amp;gt;&lt;br /&gt;
15,000 Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
15,000 Credits&amp;lt;br&amp;gt;&lt;br /&gt;
100 Ezellen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 14pt&amp;quot;&amp;gt;Conclusion&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you buy ships from a producer with higher [[Shipbuilding Technology]] than yours, you’ll pay more than your own production cost.&lt;br /&gt;
Conversely, you can buy ships cheaper than your own cost if you have a higher [[Shipbuilding Technology]] level than the seller.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ground Units==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The situation with ground units is the same as with spaceships, except that the [[Shipbuilding Technology]] is not the deciding factor. Instead, the cost is determined by the level of the production buildings:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vehicle Factory|Vehicle Depot / Weapons Factory]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recruitment Camp|Recruitment Camp / Troop Training Facility]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
– each of which provides a 1.5% cost reduction per level. Note that costs decrease with higher building levels!&lt;/div&gt;</summary>
		<author><name>DerSaveBob</name></author>
	</entry>
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