Vehicle Factory: Difference between revisions
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{|class="wikitable" | {|class="wikitable" | ||
|style="text-align:center; font-weight:bold; background-color:#FF6666;"| | |style="text-align:center; font-weight:bold; background-color:#FF6666;"|Vehicle Shed | ||
|style="text-align:center; font-weight:bold; background-color:#6699FF;"| | |style="text-align:center; font-weight:bold; background-color:#6699FF;"|Vehicle Factory | ||
|- | |- | ||
|style="text-align:center;"|[[ | |style="text-align:center;"|[[File: Fahrzeugschuppen.png]] | ||
|style="text-align:center;"|[[ | |style="text-align:center;"|[[File: Waffenfabrik.png]] | ||
|- | |- | ||
|style="text-align:center;"|[[Image: Icons faction reb.gif]] | |style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic | ||
|style="text-align:center;"|[[Image: Icons faction imp.gif]] | |style="text-align:center;"|[[Image: Icons faction imp.gif]] CIS | ||
|- | |- | ||
!colspan="2" style="background-color:#340096;"| | !colspan="2" style="background-color:#340096;"|Prerequisites | ||
|- | |- | ||
|[[ | |[[Command Centre|Command Bunker]] (Level 10) | ||
|[[ | |[[Command Centre]] (Level 10) | ||
|- | |- | ||
|[[ | |[[Power Generator]] (Level 7) | ||
|[[ | |[[Power Generator]] (Level 7) | ||
|- | |- | ||
|[[ | |[[Residential Area]] (Level 15) | ||
|[[ | |[[Residential Area]] (Level 15) | ||
|- | |- | ||
|[[ | |[[Armour]] (Level 8) | ||
|[[ | |[[Weapon Technology]] (Level 8) | ||
|- | |- | ||
!colspan="2" style="background-color:#340096;"|Max. | !colspan="2" style="background-color:#340096;"|Max. expansion level | ||
|- | |- | ||
|style="text-align:center;"|30 | |style="text-align:center;"|30 | ||
|style="text-align:center;"|35 | |style="text-align:center;"|35 | ||
|- | |- | ||
!colspan="2" style="background-color:#340096;"| | !colspan="2" style="background-color:#340096;"|Point distribution | ||
|- | |- | ||
| | |Economy points: | ||
|style="text-align:center;"| | |style="text-align:center;"|30 % | ||
|- | |- | ||
| | |Military points: | ||
|style="text-align:center;"| | |style="text-align:center;"|70 % | ||
|- | |- | ||
| | |Technology points: | ||
|style="text-align:center;"|0 % | |style="text-align:center;"|0 % | ||
|- | |- | ||
!colspan="2" style="background-color:#340096;"| | !colspan="2" style="background-color:#340096;"| Bonuses per level | ||
|- | |- | ||
| | |Unit construction time | ||
|style="text-align:center;"| -1,5% | |style="text-align:center;"| -1,5% | ||
|- | |- | ||
| | |Unit construction cost | ||
|style="text-align:center;"| -1,5% | |style="text-align:center;"| -1,5% | ||
|} | |} | ||
<br> | <br> | ||
<br> | <br> | ||
Light and heavy vehicles for ground combat are built here. The higher the expansion level, the lower the production costs and the shorter the production time. | |||
[[de:Fahrzeugschuppen]] |
Latest revision as of 20:46, 25 August 2024
Vehicle Shed | Vehicle Factory |
Republic | CIS |
Prerequisites | |
---|---|
Command Bunker (Level 10) | Command Centre (Level 10) |
Power Generator (Level 7) | Power Generator (Level 7) |
Residential Area (Level 15) | Residential Area (Level 15) |
Armour (Level 8) | Weapon Technology (Level 8) |
Max. expansion level | |
30 | 35 |
Point distribution | |
Economy points: | 30 % |
Military points: | 70 % |
Technology points: | 0 % |
Bonuses per level | |
Unit construction time | -1,5% |
Unit construction cost | -1,5% |
Light and heavy vehicles for ground combat are built here. The higher the expansion level, the lower the production costs and the shorter the production time.