Weapon Technology: Difference between revisions

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{|class="wikitable"
{|class="wikitable"
|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Waffentechnik
|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Weapon Technology
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|style="text-align:center;"|[[Datei: WaffentechReb.png]]
|style="text-align:center;"|[[File: WaffentechReb.png]]
|style="text-align:center;"|[[Datei: WaffentechIMP.png]]
|style="text-align:center;"|[[File: WaffentechIMP.png]]
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|-
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Rebellen
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic
|style="text-align:center;"|[[Image: Icons faction imp.gif]] Imperium
|style="text-align:center;"|[[Image: Icons faction imp.gif]] CIS
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!colspan="2" style="background-color:#340096;"|Voraussetzungen
!colspan="2" style="background-color:#340096;"|Prerequisites
|-
|-
|[[Kristallmine]] (Stufe 7)
|[[Crystal Mine]] (Level 10)
|[[Kristallmine]] (Stufe 8)
|[[Crystal Mine]] (Level 10)
|-
|-
|[[Energiegenerator]] (Stufe 5)
|[[Power Generator]] (Level 8)
|[[Energiegenerator]] (Stufe 5)
|[[Power Generator]] (Level 8)
|-
|-
|[[Forschungslabor]] (Stufe 6)
|[[Research Laboratory]] (Level 7)
|[[Forschungslabor|Technologiezentrum]] (Stufe 6)
|[[Research Laboratory|Technology Centre]] (Level 7)
|-
|-
!colspan="2" style="background-color:#340096;"|Max. Ausbaustufe
!colspan="2" style="background-color:#340096;"|Max. research level
|-
|-
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|-
|-
!colspan="2" style="background-color:#340096;"|Punkteverteilung
!colspan="2" style="background-color:#340096;"|Point distribution
|-
|-
|Wirtschaftspunkte:
|Economy points:
|style="text-align:center;"|0 %
|style="text-align:center;"|0 %
|-
|-
|Militärpunkte:
|Military points:
|style="text-align:center;"|70 %
|style="text-align:center;"|70 %
|-
|-
|Technologiepunkte:
|Technology points:
|style="text-align:center;"|30 %
|style="text-align:center;"|30 %
|-
|-
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Durch neue Schleifmöglichkeiten und Materialien der Kondensorlinsen für Laser, durch weiterentwicklung der Energiezufuhr und verbesserte Triebwerke für Torpedos und Raketen, lässt sich durch dieses Forschungsgebiet die Feuerkraft erhöhen.
<center><span style="color: blue; font-size: 14pt">“Hokey religions and ancient weapons are no match for a good blaster at your side, kid”<br>
Han Solo, Episode IV</span></center><br>
 
Our weapons research has succeeded in developing new ways of focussing plasma and more efficient engines for missiles and torpedoes. As a result, we can equip our units and ships with better weapons.
 
 
[[de:Waffentechnik]]

Latest revision as of 22:20, 22 September 2024

Weapon Technology
WaffentechReb.png WaffentechIMP.png
Icons faction reb.gif Republic Icons faction imp.gif CIS
Prerequisites
Crystal Mine (Level 10) Crystal Mine (Level 10)
Power Generator (Level 8) Power Generator (Level 8)
Research Laboratory (Level 7) Technology Centre (Level 7)
Max. research level
100 100
Point distribution
Economy points: 0 %
Military points: 70 %
Technology points: 30 %



“Hokey religions and ancient weapons are no match for a good blaster at your side, kid”
Han Solo, Episode IV


Our weapons research has succeeded in developing new ways of focussing plasma and more efficient engines for missiles and torpedoes. As a result, we can equip our units and ships with better weapons.