Cargo Bay Structure: Difference between revisions

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|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Cargo Bay Structure
|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Cargo Bay Structure
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|style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic
|style="text-align:center;"|[[Image: Icons faction rep.svg]] Republic
|style="text-align:center;"|[[Image: Icons faction imp.gif]] CIS
|style="text-align:center;"|[[Image: Icons faction kus.svg]] CIS
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!colspan="2" style="background-color:#340096;"|Prerequisites
!colspan="2" style="background-color:#340096;"|Prerequisites

Latest revision as of 08:26, 21 May 2025

Cargo Bay Structure
Republic CIS
Prerequisites
Residential Area (Level 5) Residential Area (Level 5)
Shipyard A (Level 3) Shipyard (Level 3)
Research Laboratory (Level 5) Technology Centre (Level 5)
Max. research level
50 50
Point distribution
Economy points: 70 %
Military points: 0 %
Technology points: 30 %



“Put Captain Solo in the Cargo Hold.”
Boba Fett, Episode V


By better structuring the cargo bays of ships, more resources can now be transported and units can be conveyed. Through further research in this technology, we can effectively use and slightly expand the cargo hold, as well as save on packaging, thereby steadily providing more space in all transports!