Vehicle Factory: Difference between revisions

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{|class="wikitable"
{|class="wikitable"
|style="text-align:center; font-weight:bold; background-color:#FF6666;"|Vehicle Shed
|style="text-align:center; font-weight:bold; background-color:#FF6666;"|Vehicle Factory
|style="text-align:center; font-weight:bold; background-color:#6699FF;"|Vehicle Factory
|style="text-align:center; font-weight:bold; background-color:#6699FF;"|Vehicle Factory
|-
|-
|style="text-align:center;"|[[File: Fahrzeugschuppen.png]]
|style="text-align:center;"|[[File: 0 1 016.png]]
|style="text-align:center;"|[[File: Waffenfabrik.png]]
|style="text-align:center;"|[[File: 1 1 016.png]]
|-
|-
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic
|style="text-align:center;"|[[Image: Icons faction rep.svg]] Republic
|style="text-align:center;"|[[Image: Icons faction imp.gif]] CIS
|style="text-align:center;"|[[Image: Icons faction kus.svg]] CIS
|-
|-
!colspan="2" style="background-color:#340096;"|Prerequisites
!colspan="2" style="background-color:#340096;"|Prerequisites

Latest revision as of 10:45, 21 May 2025

Vehicle Factory Vehicle Factory
Republic CIS
Prerequisites
Command Bunker (Level 10) Command Centre (Level 10)
Power Generator (Level 7) Power Generator (Level 7)
Residential Area (Level 15) Residential Area (Level 15)
Armour (Level 8) Weapon Technology (Level 8)
Max. expansion level
30 35
Point distribution
Economy points: 30 %
Military points: 70 %
Technology points: 0 %
Bonuses per level
Unit construction time -1,5%
Unit construction cost -1,5%



Light and heavy vehicles for ground combat are built here. The higher the expansion level, the lower the production costs and the shorter the production time.