Clone Trooper Phase II: Difference between revisions

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Die Seite wurde neu angelegt: „{{Bodentruppen1 |name=B2 Kampfdroide |bild=1_1_401.png |fraktion=KUS |klasse=Leichte Infanterie |bauzeit= |kostendurastahl=80 |kostentibannagas=30 |kostenkristall=15 |kostencredits=210 |kostenenergiezellen=0 |punkte=8 (8,93) |unterhalt=0 () |laderaum= |hangar= |hangarverbrauch= |sr=1243 |wa=5 |ss1=18 |ss2=13 |ss3=13 |ss4=13 |ss5= |ss6= |panzerungs=90 |schilda=0,6 }}“
 
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{{Bodentruppen1
{{GroundForces1
|name=B2 Kampfdroide
|name=Clone Trooper Phase 2
|bild=1_1_401.png
|bild=0_1_401.png
|fraktion=KUS
|faction=Republic
|klasse=Leichte Infanterie
|class=Light Infantry
|bauzeit=
|basicconstructiontime=00:05:00
|kostendurastahl=80
|costsdurasteel=60
|kostentibannagas=30
|coststibannagas=40
|kostenkristall=15
|costscrystall=30
|kostencredits=210
|costscredits=175
|kostenenergiezellen=0
|costsenergycells=0
|punkte=8 (8,93)
|points=3 (3,06)
|unterhalt=0 ()
|maintenance=0 ()
|laderaum=
|cargocapacity=
|hangar=
|hangarcapacity=
|hangarverbrauch=
|hangarspaceusage=
|sr=1243
|sr=1243
|wa=5
|wa=1
|ss1=18
|ss1=90
|ss2=13
|ss2=90
|ss3=13
|ss3=90
|ss4=13
|ss4=90
|ss5=
|ss5=
|ss6=
|ss6=
|panzerungs=90
|armour=80
|schilda=0,6
|shielda=0,6
}}
}}
{{Beschreibungstext|
Due to the increasing use of EMP grenades, which interfered with the electronics of Phase 1 helmets, and the fact that enemy droids often exploded into dangerous shrapnel that Phase 1 armor could only partially withstand, Phase 2 armor was developed. This version featured a significantly higher proportion of plastoid, greatly improving resistance to physical projectiles and heat. Additionally, the helmet design was altered to better protect the sensitive communication antenna and breathing filters.
}}
[[de:Klonsoldat Phase 2]]

Latest revision as of 08:49, 22 May 2025

 Clone Trooper Phase 2
Faction: Republic
Class: Light Infantry
Base Build Time: 00:05:00
Base Costs: 60
40
30
175
0
Maintenance: 0 ()
Points: 3 (3,06)
Soft Stats
Shot priorities: 1243
Weapon Count: 1
Damage against shot priority 1: 90
Damage against shot priority 2: 90
Damage against shot priority 3: 90
Damage against shot priority 4: 90
Armour: 80
Shield Absorption: 0,6

Due to the increasing use of EMP grenades, which interfered with the electronics of Phase 1 helmets, and the fact that enemy droids often exploded into dangerous shrapnel that Phase 1 armor could only partially withstand, Phase 2 armor was developed. This version featured a significantly higher proportion of plastoid, greatly improving resistance to physical projectiles and heat. Additionally, the helmet design was altered to better protect the sensitive communication antenna and breathing filters.