Clone Trooper Phase II: Difference between revisions
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|faction=Republic | |faction=Republic | ||
|class=Light Infantry | |class=Light Infantry | ||
|basicconstructiontime= | |basicconstructiontime=00:05:00 | ||
|costsdurasteel=60 | |costsdurasteel=60 | ||
|coststibannagas=40 | |coststibannagas=40 | ||
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|costscredits=175 | |costscredits=175 | ||
|costsenergycells=0 | |costsenergycells=0 | ||
|points=3 (3 | |points=3 (3,06) | ||
|maintenance=0 () | |maintenance=0 () | ||
|cargocapacity= | |cargocapacity= | ||
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|ss6= | |ss6= | ||
|armour=80 | |armour=80 | ||
|shielda=0 | |shielda=0,6 | ||
}} | }} | ||
{{Beschreibungstext| | {{Beschreibungstext| | ||
Latest revision as of 08:49, 22 May 2025
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Faction: | Republic | |
| Class: | Light Infantry | ||
| Base Build Time: | 00:05:00 | ||
| Base Costs: | |||
| Maintenance: | 0 () | ||
| Points: | 3 (3,06) | ||
| Soft Stats | |
| Shot priorities: | 1243 |
| Weapon Count: | 1 |
| Damage against shot priority 1: | 90 |
| Damage against shot priority 2: | 90 |
| Damage against shot priority 3: | 90 |
| Damage against shot priority 4: | 90 |
| Armour: | 80 |
| Shield Absorption: | 0,6 |
Due to the increasing use of EMP grenades, which interfered with the electronics of Phase 1 helmets, and the fact that enemy droids often exploded into dangerous shrapnel that Phase 1 armor could only partially withstand, Phase 2 armor was developed. This version featured a significantly higher proportion of plastoid, greatly improving resistance to physical projectiles and heat. Additionally, the helmet design was altered to better protect the sensitive communication antenna and breathing filters.
