Founding a Colony: Difference between revisions

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Created page with "====Basics==== After building up your starting planet within Protection Zone 0 and constructing your first ships, the tutorial quest will guide you to establish a new colony. To found a colony, you need to follow these steps: * Search for a suitable planet via the galaxy map. * Spy on the chosen planet (Spy Probe 1 is needed to reveal fleet and ground troop strength) ** Simulate the space battle using the Combat Simulator ** Simulate the ground battle using t..."
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Revision as of 12:39, 28 May 2025

Basics

After building up your starting planet within Protection Zone 0 and constructing your first ships, the tutorial quest will guide you to establish a new colony. To found a colony, you need to follow these steps:

  • Search for a suitable planet via the galaxy map.
  • Spy on the chosen planet (Spy Probe 1 is needed to reveal fleet and ground troop strength)
  • Attack the chosen planet with your fleet using the Attack fleet command (only the space battle will be carried out!)
  • Use the fleet command Ground Battle - Occupy to fight the ground battle and occupy the planet
  • Use the fleet command Colonize to send a colonization ship to the planet


These 'simple' steps will allow you to establish a colony. However, some conditions must be met in order for the process to be successful.

Conditions for Colonization

  1. The chosen planet must be in the same protection zone as you.
  2. The Ground Battle command can only be used if the space battle has been won and no defending ships remain. Make sure to check the “Occupy” box to prevent your ground units from returning!
  3. A planet can only be occupied if at least 30 Light Vehicles (Class 3) or Heavy Vehicles (Class 4) survive and win the ground battle.
  4. Colonization is only possible after successful occupation of the planet.


Note:

  1. Colonization still works if you advance to a new zone after launching your colonization fleet, since colonization itself is not a combat action and is not affected by zone boundaries.
For your FIRST colony, you will receive a colonization ship and the 30 required vehicles (30 AAS-1 / 20 Tie Mauler & 15 SPMA-T) via tutorial missions.



Example

To illustrate the process, here's an example:

  • We want to found a new colony. The requirements for the Colonize fleet command are met and a colonization ship is available.
  • We are in Protection Zone 1. So we look for a planet in a neighboring system within the same zone. To determine the strength of fleet and ground troops, we send a Spy Probe 1 using the Spy command.
  • After receiving the spy report, we simulate both space and ground battles using the Combat Simulator to ensure our units meet the required conditions to win.
  • If the simulations are successful, we attack the selected planet with the Attack command. To protect our own planet from foreign “colonizers,” the first and second ground battles should take place shortly after the space battle!
  • Using the Ground Battle - Occupy command, we send ground troops to neutralize planetary defense. Ensure that at least 30 Class 3 (light vehicles) or Class 4 (heavy vehicles) ground units remain on the planet after battle. Only then will the planet be marked as occupied and become eligible for colonization!
  • Now we have 6 days to send our colonization ship to the planet.



Special Case: Raid Colony


A Raid Colony is intended for temporary deployment in a distant system, for example to attack an enemy more quickly and efficiently without constantly moving your main planet. However, no buildings can be constructed on a Raid Colony. Fleets can still be stationed as usual. To create a Raid Colony, simply select "Raid Colony" explicitly in the fleet menu.




Unlike Version 4.0x, Raid Colonies are no longer temporary. This means they no longer delete themselves after 7 days, but remain permanently. To dissolve an unwanted Raid Colony and free up a slot for a new location (see Colonize requirements), there is now a manual "Delete Colony" button on the economic page of the Raid Colony. However, deletion is only possible after 3 days! If vacation mode is used, the deletion timer will reset back to 3 days.

Kategorie:Achtung


To defend against these now-permanent Raid Colonies, they can be conquered by other players. Unlike older Hega versions, war is not required. The attack works like a normal colonization—after a successful ground battle, ownership transfers without needing a colonization ship. Note that if you capture a Raid Colony, you can only delete it after 3 days.

Since you might not have enough ground troops to conquer a Raid Colony, they can also be blockaded at any time (even outside of war) using the "Orbital Blockade" command to disrupt flights and hinder the owner’s strategy—though this carries the usual risks of blockading. Blockades on Raid Colonies can also be broken using the "Defend" command! (The defending fleet, however, will not remain stationed after breaking the blockade due to insufficient command building level.)

If a Raid Colony is deleted, all stationed units will be deleted as well. If you're conducting Occupation or Save flights from the Raid Colony, those units also count as stationed and will be lost! Be sure to relocate all units before deleting the colony!!!

Kategorie:Achtung



Helpful Tips

  • NPC planets are populated by different races. Each race has varying strength. Scout 3–4 to find the best target. Black Sun and Zann Consortium are often harder to defeat.


  • Against NPCs, it’s best to use only Fighters + Bombers for the space battle, and only Infantry for the first ground battle. The required vehicles can be sent as a second wave using the “Occupy” command.


  • NPCs refresh every 48 hours (and may switch zones), so attack soon after the first spy mission. If simulations fail, send a Fighter with “Attack” to prevent the NPC from resetting. Only flights shorter than 7 days prevent the reset.


  • You have 6 days to send your colonization ship. No rush if you don’t have one immediately.


  • Use the "Station" fleet command to send some transports to the colony to safeguard your resources—planets can be attacked right after colonization!


  • NEW: When founding a Raid Colony, the resources on the NPC planet are now credited to the Raid Colony!



Dissolving a Colony

Unlike RAID colonies, a regular colony can only be deleted via support ticket!

Kategorie:Achtung