Weapon Technology: Difference between revisions

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{|class="wikitable"
{|class="wikitable"
|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Waffentechnik
|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Weapon Technology
|-
|-
|style="text-align:center;"|[[Datei: WaffentechReb.png]]
|style="text-align:center;"|[[File: WaffentechReb.png]]
|style="text-align:center;"|[[Datei: WaffentechIMP.png]]
|style="text-align:center;"|[[File: WaffentechIMP.png]]
|-
|-
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Rebellen
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic
|style="text-align:center;"|[[Image: Icons faction imp.gif]] Imperium
|style="text-align:center;"|[[Image: Icons faction imp.gif]] CIS
|-
|-
!colspan="2" style="background-color:#340096;"|Voraussetzungen
!colspan="2" style="background-color:#340096;"|Prerequisites
|-
|-
|[[Kristallmine]] (Stufe 7)
|[[Crystal Mine]] (Level 10)
|[[Kristallmine]] (Stufe 8)
|[[Crystal Mine]] (Level 10)
|-
|-
|[[Energiegenerator]] (Stufe 5)
|[[Power Generator]] (Level 8)
|[[Energiegenerator]] (Stufe 5)
|[[Power Generator]] (Level 8)
|-
|-
|[[Forschungslabor]] (Stufe 6)
|[[Research Laboratory]] (Level 7)
|[[Forschungslabor|Technologiezentrum]] (Stufe 6)
|[[Research Laboratory|Technology Centre]] (Level 7)
|-
|-
!colspan="2" style="background-color:#340096;"|Max. Ausbaustufe
!colspan="2" style="background-color:#340096;"|Max. research level
|-
|-
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|-
|-
!colspan="2" style="background-color:#340096;"|Punkteverteilung
!colspan="2" style="background-color:#340096;"|Point distribution
|-
|-
|Wirtschaftspunkte:
|Economy points:
|style="text-align:center;"|0 %
|style="text-align:center;"|0 %
|-
|-
|Militärpunkte:
|Military points:
|style="text-align:center;"|70 %
|style="text-align:center;"|70 %
|-
|-
|Technologiepunkte:
|Technology points:
|style="text-align:center;"|30 %
|style="text-align:center;"|30 %
|-
|-
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<br>
<br>
<br>
<br>
<center><span style="color: blue; font-size: 14pt">“Antiquierte Waffen und Religionen können es nicht mit einer guten Laserkanone aufnehmen.”<br>
<center><span style="color: blue; font-size: 14pt">“Hokey religions and ancient weapons are no match for a good blaster at your side, kid”<br>
Han Solo, Episode IV</span></center><br>
Han Solo, Episode IV</span></center><br>
Unserer Waffenforschung ist es gelungen, neue Möglichkeiten der Bündelungen von Plasma sowie effizientere Triebwerke für Raketen und Torpedos zu entwickeln. Infolgedessen können wir unsere Einheiten und Schiffe mit besseren Waffen ausstatten.
 
Our weapons research has succeeded in developing new ways of focussing plasma and more efficient engines for missiles and torpedoes. As a result, we can equip our units and ships with better weapons.
 
 
[[de:Waffentechnik]]

Latest revision as of 22:20, 22 September 2024

Weapon Technology
WaffentechReb.png WaffentechIMP.png
Icons faction reb.gif Republic Icons faction imp.gif CIS
Prerequisites
Crystal Mine (Level 10) Crystal Mine (Level 10)
Power Generator (Level 8) Power Generator (Level 8)
Research Laboratory (Level 7) Technology Centre (Level 7)
Max. research level
100 100
Point distribution
Economy points: 0 %
Military points: 70 %
Technology points: 30 %



“Hokey religions and ancient weapons are no match for a good blaster at your side, kid”
Han Solo, Episode IV


Our weapons research has succeeded in developing new ways of focussing plasma and more efficient engines for missiles and torpedoes. As a result, we can equip our units and ships with better weapons.