Shield Technology: Difference between revisions

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{|class="wikitable"
{|class="wikitable"
|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Schildtechnik
|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Shield Technology
|-
|-
|style="text-align:center;"|[[Datei: PanzerungReb.png]]
|style="text-align:center;"|[[File: 0 1 117.png]]
|style="text-align:center;"|[[Datei: PanzerungIMP.png]]
|style="text-align:center;"|[[File: 1 1 117.png]]
|-
|-
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Rebellen
|style="text-align:center;"|[[Image: Icons faction rep.svg]] Republic
|style="text-align:center;"|[[Image: Icons faction imp.gif]] Imperium
|style="text-align:center;"|[[Image: Icons faction kus.svg]] CIS
|-
|-
!colspan="2" style="background-color:#340096;"|Voraussetzungen
!colspan="2" style="background-color:#340096;"|Prerequisites
|-
|-
|[[Forschungslabor]] (Stufe 6)
|[[Research Laboratory]] (Level 6)
|[[Forschungslabor|Technologiezentrum]] (Stufe 6)
|[[Research Laboratory|Technology Centre]] (Level 6)
|-
|-
|[[Wohngebiet]] (Stufe 8)
|[[Residential Area]] (Level 8)
|[[Wohngebiet]] (Stufe 8)
|[[Residential Area]] (Level 8)
|-
|-
|[[Schiffswerften|Schiffswerft A]] (Stufe 3)
|[[Shipyards|Shipyard A]] (Level 3)
|[[Schiffswerften|Schiffswerft]] (Stufe 3)
|[[Shipyards|Shipyard]] (Level 3)
|-
|-
!colspan="2" style="background-color:#340096;"|Max. Ausbaustufe
!colspan="2" style="background-color:#340096;"|Max. research level
|-
|-
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|50
|-
|-
!colspan="2" style="background-color:#340096;"|Punkteverteilung
!colspan="2" style="background-color:#340096;"|Point distribution
|-
|-
|Wirtschaftspunkte:
|Economy points:
|style="text-align:center;"|0 %
|style="text-align:center;"|0 %
|-
|-
|Militärpunkte:
|Military points:
|style="text-align:center;"|70 %
|style="text-align:center;"|70 %
|-
|-
|Technologiepunkte:
|Technology points:
|style="text-align:center;"|30 %
|style="text-align:center;"|30 %
|-
|-
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<center><span style="color: blue; font-size: 14pt">“Alle Schiffe: Volle Energie! Hintere Schilde verstärken.“<br>
 
Ackbar, Episode VIII</span></center><br>
Commander! The enemy is upgrading. Therefore, our research department has spared no effort and developed new research to ensure that we are prepared to confront the enemy and not be destroyed at the first contact. It is imperative that you research shield technology, especially for the large combat ships!
General! Unsere Schilde halten im Wettlauf mit der Feuerkraft der gegnerischen Waffentechnik nicht mit . Investieren sie in diese Forschung, um unsere Schiffe standhafter im Kampf zu machen.
 
 
[[de:Schildtechnik]]

Latest revision as of 08:29, 21 May 2025

Shield Technology
Republic CIS
Prerequisites
Research Laboratory (Level 6) Technology Centre (Level 6)
Residential Area (Level 8) Residential Area (Level 8)
Shipyard A (Level 3) Shipyard (Level 3)
Max. research level
50 50
Point distribution
Economy points: 0 %
Military points: 70 %
Technology points: 30 %



Commander! The enemy is upgrading. Therefore, our research department has spared no effort and developed new research to ensure that we are prepared to confront the enemy and not be destroyed at the first contact. It is imperative that you research shield technology, especially for the large combat ships!