Weapon Technology: Difference between revisions

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|[[Research Laboratory|Technology Centre]] (Level 7)
|[[Research Laboratory|Technology Centre]] (Level 7)
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!colspan="2" style="background-color:#340096;"|Max. expansion level  
!colspan="2" style="background-color:#340096;"|Max. research level  
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|style="text-align:center;"|100
|style="text-align:center;"|100

Latest revision as of 22:20, 22 September 2024

Weapon Technology
WaffentechReb.png WaffentechIMP.png
Icons faction reb.gif Republic Icons faction imp.gif CIS
Prerequisites
Crystal Mine (Level 10) Crystal Mine (Level 10)
Power Generator (Level 8) Power Generator (Level 8)
Research Laboratory (Level 7) Technology Centre (Level 7)
Max. research level
100 100
Point distribution
Economy points: 0 %
Military points: 70 %
Technology points: 30 %



“Hokey religions and ancient weapons are no match for a good blaster at your side, kid”
Han Solo, Episode IV


Our weapons research has succeeded in developing new ways of focussing plasma and more efficient engines for missiles and torpedoes. As a result, we can equip our units and ships with better weapons.