Shipyards: Difference between revisions

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{|class="wikitable"
{|class="wikitable"
|style="text-align:center; font-weight:bold; background-color:#FF6666;"|Schiffswerft A
|style="text-align:center; font-weight:bold; background-color:#FF6666;"|Shipyard A
|style="text-align:center; font-weight:bold; background-color:#FF6666;"|Schiffswerft B
|style="text-align:center; font-weight:bold; background-color:#FF6666;"|Shipyard B
|style="text-align:center; font-weight:bold; background-color:#6699FF;"|Schiffswerft
|style="text-align:center; font-weight:bold; background-color:#6699FF;"|Shipyard
|-
|-
|style="text-align:center;"|[[Datei: SchiffswerftReb.png]]
|style="text-align:center;"|[[File: SchiffswerftReb.png]]
|style="text-align:center;"|[[Datei: SchiffswerftB.png]]
|style="text-align:center;"|[[File: SchiffswerftB.png]]
|style="text-align:center;"|[[Datei: SchiffswerftIMP.png]]
|style="text-align:center;"|[[File: SchiffswerftIMP.png]]
|-
|-
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Rebellen
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Rebellen
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic
|style="text-align:center;"|[[Image: Icons faction imp.gif]] Imperium
|style="text-align:center;"|[[Image: Icons faction imp.gif]] CIS
|-
|-
!colspan="3" style="background-color:#340096;"|Voraussetzungen
!colspan="3" style="background-color:#340096;"|Prerequisites
|-
|-
|[[Kommandobunker]] (Stufe 4)
|[[Command Centre|Command Bunker]] (Level 5)
|[[Kommandobunker]] (Stufe 8)
|[[Command Centre|Command Bunker]] (Level 18)
|[[Kommandobunker|Kommandozentrale]] (Stufe 4)
|[[Command Centre]] (Level 6)
|-
|-
|[[Schiffbautechnik]] (Stufe 5)
|[[Power Generator]] (Level 5)
|[[Schiffbautechnik]] (Stufe 10)
|[[Power Generator]] (Level 10)
|[[Antriebstechnik]] (Stufe 15)
|[[Power Generator]] (Level 4)
|-
|[[Construction Technology]] (Level 5)
|[[Construction Technology]] (Level 15)
|[[Construction Technology]] (Level 5)
|-
|[[Shipbuilding Technology]] (Level 5)
|
|[[Shipbuilding Technology]] (Level 5)
|-
|-
|
|
|[[Hyperraumantrieb]] (Stufe 12)
|[[Shipyards|Shipyard A]] (Level 5)
|
|
|-
|-
!colspan="3" style="background-color:#340096;"|Max. Ausbaustufe
!colspan="3" style="background-color:#340096;"|Max. expansion level
|-
|-
|style="text-align:center;"|50
|style="text-align:center;"|50
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|style="text-align:center;"|50
|style="text-align:center;"|50
|-
|-
!colspan="3" style="background-color:#340096;"|Punkteverteilung
!colspan="3" style="background-color:#340096;"|Point distribution
|-
|-
|Wirtschaftspunkte:
|Economy points:
|colspan="2" style="text-align:center;"|20 %
|colspan="2" style="text-align:center;"|20 %
|-
|-
|Militärpunkte:
|Military points:
|colspan="2" style="text-align:center;"|60 %
|colspan="2" style="text-align:center;"|60 %
|-
|-
|Technologiepunkte:
|Technology points:
|colspan="2" style="text-align:center;"|20 %
|colspan="2" style="text-align:center;"|20 %
|-
|-
!colspan="3" style="background-color:#340096;"| Bonuses per level  (Unit construction time)
|-
|style="text-align:center;"|-0,25%
|style="text-align:center;"|-0,25%
|style="text-align:center;"|-0,5%
|}
|}
<br>
<br>
<br>
<br>
In unseren Schiffswerften werden, neben Kleinen Transportern und Recyclern, sowie Spionagesonden, die dringend benötigten Jäger und Bomber für unsere Flotten gebaut. Mit steigendem Ausbaulevel erhöht sich die Produktionskapazität. Um den Großkampfschiffen der Imperialen die Grenzen aufzeigen zu können, besitzen die Rebellen eine zweite Schiffswerft.
Our shipyards not only produce our small transporters and probes, but also our fighters and bombers. Production capacity increases as the expansion level rises. In order to cope with the Confederate capital ships, the Republic has a second shipyard.
 
[[de:Schiffswerften]]

Latest revision as of 18:57, 25 August 2024

Shipyard A Shipyard B Shipyard
SchiffswerftReb.png SchiffswerftB.png SchiffswerftIMP.png
Icons faction reb.gif Republic Icons faction reb.gif Republic Icons faction imp.gif CIS
Prerequisites
Command Bunker (Level 5) Command Bunker (Level 18) Command Centre (Level 6)
Power Generator (Level 5) Power Generator (Level 10) Power Generator (Level 4)
Construction Technology (Level 5) Construction Technology (Level 15) Construction Technology (Level 5)
Shipbuilding Technology (Level 5) Shipbuilding Technology (Level 5)
Shipyard A (Level 5)
Max. expansion level
50 50 50
Point distribution
Economy points: 20 %
Military points: 60 %
Technology points: 20 %
Bonuses per level (Unit construction time)
-0,25% -0,25% -0,5%



Our shipyards not only produce our small transporters and probes, but also our fighters and bombers. Production capacity increases as the expansion level rises. In order to cope with the Confederate capital ships, the Republic has a second shipyard.