Hyperspace Technology: Difference between revisions

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{|class="wikitable"
{|class="wikitable"
|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Hyperraumtechnik
|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Hyperspace Technology
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|-
|style="text-align:center;"|[[Datei: HyperraumReb.png]]
|style="text-align:center;"|[[File: 0 1 103.png]]
|style="text-align:center;"|[[Datei: HyperraumIMP.png]]
|style="text-align:center;"|[[File: 1 1 103.png]]
|-
|-
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Rebellen
|style="text-align:center;"|[[Image: Icons faction rep.svg]] Republic
|style="text-align:center;"|[[Image: Icons faction imp.gif]] Imperium
|style="text-align:center;"|[[Image: Icons faction kus.svg]] CIS
|-
|-
!colspan="2" style="background-color:#340096;"|Voraussetzungen
!colspan="2" style="background-color:#340096;"|Prerequisites
|-
|-
|[[Tibannagasmine]] (Stufe 7)
|[[Tibanna Gas Mine]] (Level 14)
|[[Tibannagasmine]] (Stufe 7)
|[[Tibanna Gas Mine]] (Level 14)
|-
|-
|[[Forschungslabor]] (Stufe 4)
|[[Research Laboratory]] (Level 5)
|[[Forschungslabor|Technologiezentrum]] (Stufe 5)
|[[Research Laboratory|Technology Centre]] (Level 5)
|-
|-
|[[Schiffswerften]] (Stufe 6)
|[[Shipyards|Shipyard A]] (Level 5)
|[[Schiffswerften]] (Stufe 4)
|[[Shipyards|Shipyard]] (Level 5)
|-
|-
!colspan="2" style="background-color:#340096;"|Max. Ausbaustufe
!colspan="2" style="background-color:#340096;"|Max. research level
|-
|-
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|-
|-
!colspan="2" style="background-color:#340096;"|Punkteverteilung
!colspan="2" style="background-color:#340096;"|Point distribution
|-
|-
|Wirtschaftspunkte:
|Economy points:
|style="text-align:center;"|25 %
|style="text-align:center;"|25 %
|-
|-
|Militärpunkte:
|Military points:
|style="text-align:center;"|25 %
|style="text-align:center;"|25 %
|-
|-
|Technologiepunkte:
|Technology points:
|style="text-align:center;"|50 %
|style="text-align:center;"|50 %
|-
|-
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Trotz der unglaublichen Geschwindigkeiten, die im Hyperraum erreicht werden, ist eine stetige weiterentwicklung dieser überlichtschnellen Fortbewegungsmöglichkeit notwendig, um schneller angreifen zu können oder den Handel besser fliessen zu lassen und Credits einzusparen!
<center><span style="color: blue; font-size: 14pt">“Traveling through hyperspace isn't like dusting crops, boy!”<br>
Han Solo, Episode IV </span></center><br>
Time is money! To move faster in hyperspace, this magnificent technology has been researched. The engines are continuously improved, allowing our ships to move between systems faster. This will particularly benefit our trade flights.
 
[[de:Hyperraumtechnik]]

Latest revision as of 08:23, 21 May 2025

Hyperspace Technology
Republic CIS
Prerequisites
Tibanna Gas Mine (Level 14) Tibanna Gas Mine (Level 14)
Research Laboratory (Level 5) Technology Centre (Level 5)
Shipyard A (Level 5) Shipyard (Level 5)
Max. research level
100 100
Point distribution
Economy points: 25 %
Military points: 25 %
Technology points: 50 %



“Traveling through hyperspace isn't like dusting crops, boy!”
Han Solo, Episode IV


Time is money! To move faster in hyperspace, this magnificent technology has been researched. The engines are continuously improved, allowing our ships to move between systems faster. This will particularly benefit our trade flights.