Shipyards: Difference between revisions

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|style="text-align:center; font-weight:bold; background-color:#6699FF;"|Shipyard
|style="text-align:center; font-weight:bold; background-color:#6699FF;"|Shipyard
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|style="text-align:center;"|[[Datei: SchiffswerftReb.png]]
|style="text-align:center;"|[[File: SchiffswerftReb.png]]
|style="text-align:center;"|[[Datei: SchiffswerftB.png]]
|style="text-align:center;"|[[File: SchiffswerftB.png]]
|style="text-align:center;"|[[Datei: SchiffswerftIMP.png]]
|style="text-align:center;"|[[File: SchiffswerftIMP.png]]
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|style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic
|style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic

Revision as of 18:57, 25 August 2024

Shipyard A Shipyard B Shipyard
Republic Republic CIS
Prerequisites
Command Bunker (Level 5) Command Bunker (Level 18) Command Centre (Level 6)
Power Generator (Level 5) Power Generator (Level 10) Power Generator (Level 4)
Construction Technology (Level 5) Construction Technology (Level 15) Construction Technology (Level 5)
Shipbuilding Technology (Level 5) Shipbuilding Technology (Level 5)
Shipyard A (Level 5)
Max. expansion level
50 50 50
Point distribution
Economy points: 20 %
Military points: 60 %
Technology points: 20 %
Bonuses per level (Unit construction time)
-0,25% -0,25% -0,5%



Our shipyards not only produce our small transporters and probes, but also our fighters and bombers. Production capacity increases as the expansion level rises. In order to cope with the Confederate capital ships, the Republic has a second shipyard.