Residential Area: Difference between revisions
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!colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Residential Area | !colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Residential Area | ||
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|style="text-align:center;"|[[File: | |style="text-align:center;"|[[File: 0 1 005.png]] | ||
|style="text-align:center;"|[[File: | |style="text-align:center;"|[[File: 1 1 005.png]] | ||
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|style="text-align:center;"|[[Image: Icons faction | |style="text-align:center;"|[[Image: Icons faction rep.svg]] Republic | ||
|style="text-align:center;"|[[Image: Icons faction | |style="text-align:center;"|[[Image: Icons faction kus.svg]] CIS | ||
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!colspan="2" style="background-color:#340096;"|Prerequisites | !colspan="2" style="background-color:#340096;"|Prerequisites | ||
Revision as of 22:35, 20 May 2025
| Residential Area | |
|---|---|
|
|
| Prerequisites | |
| Command Bunker (Level 1) | Command Centre (Level 2) |
| Power Generator (Level 1) | |
| Max. expansion level | |
| 100 | 100 |
| Point distribution | |
| Economy points: | 100 % |
| Military points: | 0 % |
| Technology points: | 0 % |
In order to have enough cash in the form of credits, you need to expand your residential areas. Credits are required for almost all transactions. Therefore, make sure that you always have some at hand.

