Weapon Technology: Difference between revisions

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|colspan="2" style="text-align:center; font-weight:bold; background-color:#FF6666;"|Weapon Technology
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|style="text-align:center;"|[[File: WaffentechReb.png]]
|style="text-align:center;"|[[File: 0 1 105.png]]
|style="text-align:center;"|[[File: WaffentechIMP.png]]
|style="text-align:center;"|[[File: 1 1 105.png]]
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|style="text-align:center;"|[[Image: Icons faction reb.gif]] Republic
|style="text-align:center;"|[[Image: Icons faction rep.svg]] Republic
|style="text-align:center;"|[[Image: Icons faction imp.gif]] CIS
|style="text-align:center;"|[[Image: Icons faction kus.svg]] CIS
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!colspan="2" style="background-color:#340096;"|Prerequisites
!colspan="2" style="background-color:#340096;"|Prerequisites

Latest revision as of 08:31, 21 May 2025

Weapon Technology
Republic CIS
Prerequisites
Crystal Mine (Level 10) Crystal Mine (Level 10)
Power Generator (Level 8) Power Generator (Level 8)
Research Laboratory (Level 7) Technology Centre (Level 7)
Max. research level
100 100
Point distribution
Economy points: 0 %
Military points: 70 %
Technology points: 30 %



“Hokey religions and ancient weapons are no match for a good blaster at your side, kid”
Han Solo, Episode IV


Our weapons research has succeeded in developing new ways of focussing plasma and more efficient engines for missiles and torpedoes. As a result, we can equip our units and ships with better weapons.