War: Difference between revisions
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DerSaveBob (talk | contribs) Created page with "{{Achtung| Information is being reviewed and consolidated by the support team. It will then be fully integrated here.}} <br> '''Initial Information from the Forum''' <br> <br> #There is no general minimum duration – a ceasefire (which requires mutual consent) could be established immediately after the war begins. #A surrender (i.e., a unilateral termination of the war) is possible after one week. #A war can end in three ways: ##One side surrenders (thus declaring the..." |
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#Wars can only be declared against other alliances whose average points are within +33%/-22% of the declaring alliance’s points. | #Wars can only be declared against other alliances whose average points are within +33%/-22% of the declaring alliance’s points. | ||
#In war, protection zones are partially lifted: two zones up and down. A player in Zone 6 could therefore attack any players between Zone 4 and Zone 8, but not a newcomer in Zone 2. | #In war, protection zones are partially lifted: two zones up and down. A player in Zone 6 could therefore attack any players between Zone 4 and Zone 8, but not a newcomer in Zone 2. | ||
[[de:Krieg]] | |||
Latest revision as of 20:52, 13 June 2025
Information is being reviewed and consolidated by the support team. It will then be fully integrated here.
Initial Information from the Forum
- There is no general minimum duration – a ceasefire (which requires mutual consent) could be established immediately after the war begins.
- A surrender (i.e., a unilateral termination of the war) is possible after one week.
- A war can end in three ways:
- One side surrenders (thus declaring the other side the winner)
- Both sides agree to a ceasefire (=draw)
- Automatic winner calculation occurs (and determines a winner if the difference is sufficient, otherwise a draw)
- The latter can be triggered in two ways – either through a corresponding agreement between the two warring parties or automatically when the maximum war duration of six weeks is reached.
- There are currently no material rewards for the winner of a war (aside from loot gained during the war, naturally).
- Wars can be declared between alliances that have at least 3 members (i.e., that have reached the required minimum membership to remain active).
- Wars can only be declared against other alliances whose average points are within +33%/-22% of the declaring alliance’s points.
- In war, protection zones are partially lifted: two zones up and down. A player in Zone 6 could therefore attack any players between Zone 4 and Zone 8, but not a newcomer in Zone 2.