Factions

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Revision as of 21:02, 20 August 2024 by Roger Roger (talk | contribs) (Created page with "<div class="infobox-rebellen-fraktion"> thumb|center|x400px|link=|'''Galactic Republic''' The Galactic Republic is heavily focussed on the production of Starfighters and Bombers. '''Advantages:''' * Strong Starfighters and Bombers * Some fast capital ships * Shorter construction times for capital ships * Increased tibanna gas production * Two shipyards (simultaneous construction of Starfighters and Bombers) '''Disadvantages:''' * Only one or...")
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Galactic Republic

The Galactic Republic is heavily focussed on the production of Starfighters and Bombers.


Advantages:

  • Strong Starfighters and Bombers
  • Some fast capital ships
  • Shorter construction times for capital ships
  • Increased tibanna gas production
  • Two shipyards (simultaneous construction of Starfighters and Bombers)


Disadvantages:

  • Only one orbital shipyard
  • Weaker Ground Forces
  • Weaker Capital Ships
CIS

The Confederacy of Independent Systems is heavily focussed on the fighting capacity of its capital ships


Advantages:

  • Most powerful capital ships
  • Increased durasteel production
  • Two orbital shipyards (simultaneous construction capital ships)


Disadvantages:

  • Only one shipyard
  • Longer construction time for capital ships
  • Slower capital ships

All new players start as Republicans or Separatists (CIS) and fight, trade or build their way across the galaxy. The protection zones keep new players safe from the start so that they can familiarise themselves with the game.