Trade Centre: Difference between revisions
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DerSaveBob (talk | contribs) Created page with "The Trade Center is the central hub for your trade relations and transactions. Here you can make regular sales or start an auction for your goods. You can access the Trade Center via the navigation point “Trade Center” in the Hega app or on the left-hand side of your browser interface. <br> center <br> ==Offer== When opening the Trade Center, the main page appears with several subcategories (<span style="color: #fcff2f;">Case 1–5</spa..." |
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* If an offer is sold, transporters do not arrive during blocked return times. | * If an offer is sold, transporters do not arrive during blocked return times. | ||
* If an offer is not sold, the contents of the offer are immediately refunded when the offer ends. | * If an offer is not sold, the contents of the offer are immediately refunded when the offer ends. | ||
[[de:Handelszentrum]] | |||
Latest revision as of 18:49, 13 June 2025
The Trade Center is the central hub for your trade relations and transactions. Here you can make regular sales or start an auction for your goods. You can access the Trade Center via the navigation point “Trade Center” in the Hega app or on the left-hand side of your browser interface.

Offer
When opening the Trade Center, the main page appears with several subcategories (Case 1–5), a small search bar, and a list of current offers sorted by remaining time. If you don’t enter anything in the search field, all offers will be displayed unfiltered. In the browser version, you can hover over an offer with your mouse to display the transfer time to your trade partner. This transfer time always depends on the distance between the two involved trade planets. As a result, a trade flight from Galaxy 2 may take significantly longer than a trade flight from Galaxy 12. Keep this in mind before making a quick purchase!
By clicking on an offer, a new window opens that clearly lists all relevant data, including:
Offer validity
Transfer time
Travel cost
Available cargo space on the selected planet
Comment function
Since the update to Maintenance Costs, the following also applies:
* If your credit production is negative, you can no longer post trade requests to the Trade Center that include credits on the offer side.
Data & Info
In this section, you will see a statistic of the currently active auctions and offers across the entire galaxy. It also displays the current exchange (trade) rate of each resource and the Ezellen. Additionally, you’ll find an overview of your current offers, completed sales and purchases, as well as the two points: freighter prioritization and return time management.
Freighter Prioritization:
Here, you can use the "[move down]" commands to select the priority of the transport ships to be used. After making a change, it must be confirmed by clicking "Apply Changes."
Return Time Management
Here, you can define when your transporters are NOT allowed to return from trade missions.
Note: This only affects your own transporters, not those of the opposing side.
Advanced Search
Via the advanced search button (3), you can apply more refined filters to the offers. The possibilities are numerous, so interested users should explore them in detail themselves.
Creating an Offer
To create an offer, the Command Bunker or the Command Center must be at least level 5. If this requirement is not met, the following message appears:
Offer could not be created. No additional offers can be created. Insufficient upgrade level of: "Building Name". One transaction per five building levels required.
In addition, transporters are required for every trade. Each transporter has a specific cargo capacity, which can be increased through the Cargo Structure research. So if you want to sell 1,000 units of Durasteel, you must have enough transporters available to carry that amount. These transporters must be stationed directly on the planet from which the trade is to be conducted. They will not be available to you again until the trade is fully completed (i.e., after their return)!
Once these basic requirements are met, a trade order can be created. The level requirement of the Command Bunker or Command Center only applies to the seller. Naturally, the potential buyer must also have enough transporters available if they are transporting goods. Every 5 additional levels grants you one more transaction slot.
| Command Bunker/
Command Center Level |
Max. Number
of Offers |
|---|---|
| 0–4 | 0 |
| 5–9 | 1 |
| 10–14 | 2 |
| 15–19 | 3 |
| 20–24 | 4 |
| 25–29 | 5 |
| 30–34 | 6 |
| 35–39 | 7 |
| 40–44 | 8 |
| 45–49 | 9 |
| 50 | 10 |
There are two ways to create an offer:
- Via the Create Offer button
- Choose the desired overview (e.g., whether all offers are displayed) and display all offers
- Press the Create Offer button (4)
Note: The Create Offer button (4) will change its name and function depending on your previous selection! - The respective window for creating offers will then open
- Via the Sales Method
- On the main page of the trading center, press the Create Offer button
- In the lower right corner, under Sales Method, select Instant Sale for an offer
The following steps are then carried out:
- In the middle, under “I Offer,” enter the goods you want to sell. In the lower left, under “Selling Value,” the value in Credits will be displayed.
Use the tabs Resources / Spaceships / Ground Units to select the type of goods. - Now enter on the right what you are looking for. The value of the requested goods is shown on the lower left under “Revenue Value.”
- If the difference between selling value and revenue value is too high (>10%), the values appear in red.
- If the difference is within range (<=10%), the values appear in green.
- Set the offer duration on the right.
- Once the values appear in green and the duration is selected, you can click “Review and Submit Offer.”
- There is an option to anonymously submit offers to the trading center. If selected, your name and that of the trading partner will be replaced by “System” in all messages and fleet views.
Note: This anonymous sale setting can be made permanent in the settings. - If the offer or auction is valid, it will appear in the trading station and can be purchased.
Profit & Loss Percentage
In the "%" column (5), you are shown your gains or losses converted into Credits by accepting the offer compared to the current rate. The current trading rate can be viewed in-game on the left side.

Since the underlying system is a bit more complex, we divide it into 4 levels and only consider the sale – that is, the offer – of goods, as this is the only area where you can actively influence the outcome. When buying goods, you are dependent on the selling prices set by your potential trading partner.
The basic rule when buying goods:
If the "%" column shows a positive value, you pay less for the goods than they are currently worth.
If the "%" column shows a negative value, you pay more for the goods than they are currently worth.
By default, a maximum of -/+10% can be set. All other values are only achievable through market fluctuations (see Level 3) and via the different unit prices through research.
Level 1 - Standard Rate and Selling at 0%
| Standard Resource Rates | |
|---|---|
| Resource | Credit Value |
| Durasteel | 1 Credit |
| Tibanna Gas | 1 Credit |
| Crystal | 2.5 Credits |
| Ezellen | 175 Credits |
| The standard rate for resources is fixed and always given in Credits! |
Selling Resources
Selling resources is fairly easy to understand. The quantity of offered resources is multiplied by the current rate (in this example, the standard rate).
Looking for 10,000 Durasteel
10,000 Durasteel * Standard Rate (1 Credit) = 10,000 Credits
Looking for 10,000 Durasteel and 100 Ezellen
Selling Units
When selling units, as already described in the article Unit prices in TC, your production costs for each unit are used as the basis.
| Costs for a fictional Hega mothership | |
|---|---|
| Resource | Required Quantity |
| Durasteel | 10,000 |
| Tibanna Gas | 10,000 |
| Crystal | 10,000 |
| Ezellen | 100 |
| Credits | 10,000 |
Production costs = Resource quantity * Standard rate of the resource
Level 2 – Standard Rate and Selling with +/-10%
Now we want to set our offers with profit or loss.
Profit
To achieve the maximum possible profit of 10% on goods we offer (resources or units), we must first convert our goods into their Credit value, as described above.
When selling 1 fictional Hega mothership, our production cost is 72,500 Credits. To realize the desired 10% profit, we must add 10% to the production cost, which in this case is 7,250 Credits. That means we need to offer the ship for 79,750 Credits.
Loss
To reach the maximum possible loss of 10% on goods we offer (resources or units), we must first convert our goods into their Credit value, as described above.
When selling 1 fictional Hega mothership, our production cost is 72,500 Credits. To realize the desired 10% loss, we subtract 10%, which in this case is 7,250 Credits. That means we need to offer the ship for 65,250 Credits.
Level 3 – Fluctuating Rates and Selling at 0%
In the previous two levels, we assumed standard rates and did not consider market fluctuations. Since resource prices can change hourly, calculating with standard rates is not always viable.
Selling Resources
Selling resources here is also fairly easy to explain. The quantity of offered resources is multiplied by the current trading rate.
| Resources New Rate | |
|---|---|
| Resource | Credit Value |
| Durasteel | 1.5 Credits |
| Tibanna Gas | 0.85 Credits |
| Crystal | 2 Credits |
| Ezellen | 200 Credits |
Looking for 10,000 Durasteel
10,000 Durasteel * Trading Rate (1.5 Credits) = 15,000 Credits
Looking for 10,000 Durasteel and 100 Ezellen
Selling Units
When selling units, as already described in the article Unit prices in TC, your production costs for each unit are used. We use the above-mentioned trading rates.
| Costs for a fictional Hega mothership | |
|---|---|
| Resource | Required Quantity |
| Durasteel | 10,000 |
| Tibanna Gas | 10,000 |
| Crystal | 10,000 |
| Ezellen | 100 |
| Credits | 10,000 |
Production costs = Resource quantity * Trading rate of the resource
Level 4 – Trading Rate and Selling with +/-10%
Now we want to calculate our offers, which are based on trading rates, with profit or loss.
Profit
To achieve the maximum possible profit of 10% on goods we offer (resources or units), we must first convert our goods into their Credit value, as described above.
When selling 1 fictional Hega mothership, our production cost is 82,500 Credits. To realize the desired 10% profit, we must add 10% to the production cost, which in this case is 8,250 Credits. That means we need to offer the ship for 90,750 Credits.
Loss
To reach the maximum possible loss of 10% on goods we offer (resources or units), we must first convert our goods into their Credit value, as described above.
When selling 1 fictional Hega mothership, our production cost is 82,500 Credits. To realize the desired 10% loss, we subtract 10%, which in this case is 8,250 Credits. That means we need to offer the ship for 74,250 Credits.
Purchase
When purchasing, there is little to nothing you can do to influence the offered prices yourself. The only relevant decision is whether or not to accept an offer based on whether the trading rate is currently favorable for you. This is indicated in the "%" column (5). If you accept an offer with a negative % value, you pay more than the current value of the goods. If you accept an offer with a positive % value, you pay less.
Return Time Management
The following rules apply to return time management:
- If an offer is sold, transporters do not arrive during blocked return times.
- If an offer is not sold, the contents of the offer are immediately refunded when the offer ends.