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Created page with "The Trade Center is the central hub for your trade relations and transactions. Here you can make regular sales or start an auction for your goods. You can access the Trade Center via the navigation point “Trade Center” in the Hega app or on the left-hand side of your browser interface. <br> center <br> ==Offer== When opening the Trade Center, the main page appears with several subcategories (<span style="color: #fcff2f;">Case 1–5</spa..."
 
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* If an offer is sold, transporters do not arrive during blocked return times.
* If an offer is sold, transporters do not arrive during blocked return times.
* If an offer is not sold, the contents of the offer are immediately refunded when the offer ends.
* If an offer is not sold, the contents of the offer are immediately refunded when the offer ends.
[[de:Handelszentrum]]

Latest revision as of 18:49, 13 June 2025

The Trade Center is the central hub for your trade relations and transactions. Here you can make regular sales or start an auction for your goods. You can access the Trade Center via the navigation point “Trade Center” in the Hega app or on the left-hand side of your browser interface.



Offer

When opening the Trade Center, the main page appears with several subcategories (Case 1–5), a small search bar, and a list of current offers sorted by remaining time. If you don’t enter anything in the search field, all offers will be displayed unfiltered. In the browser version, you can hover over an offer with your mouse to display the transfer time to your trade partner. This transfer time always depends on the distance between the two involved trade planets. As a result, a trade flight from Galaxy 2 may take significantly longer than a trade flight from Galaxy 12. Keep this in mind before making a quick purchase!

By clicking on an offer, a new window opens that clearly lists all relevant data, including:

Offer validity

Transfer time

Travel cost

Available cargo space on the selected planet

Comment function

Please note: * Pay attention to the Attack and Return Trade Lock after Trading! * Offers are always fixed-price. After purchase, a check is performed to ensure the seller has the offered goods and the buyer has the required goods. If both are available, the items are automatically transferred to both parties. Purchases are binding and cannot be revoked. * Offers involving ships or ground troops from other factions are NOT visible in the Trade Center! * If you accept a non-anonymized offer, the trade coordinates will be shared with the trading partner.
Since the update to Maintenance Costs, the following also applies:
* If your credit production is negative, you can no longer post trade requests to the Trade Center that include credits on the offer side.



Data & Info

In this section, you will see a statistic of the currently active auctions and offers across the entire galaxy. It also displays the current exchange (trade) rate of each resource and the Ezellen. Additionally, you’ll find an overview of your current offers, completed sales and purchases, as well as the two points: freighter prioritization and return time management.

Freighter Prioritization:

Here, you can use the "[move down]" commands to select the priority of the transport ships to be used. After making a change, it must be confirmed by clicking "Apply Changes."

Return Time Management

Here, you can define when your transporters are NOT allowed to return from trade missions. Note: This only affects your own transporters, not those of the opposing side.

Advanced Search

Via the advanced search button (3), you can apply more refined filters to the offers. The possibilities are numerous, so interested users should explore them in detail themselves.


Creating an Offer

To create an offer, the Command Bunker or the Command Center must be at least level 5. If this requirement is not met, the following message appears:

Offer could not be created. No additional offers can be created. Insufficient upgrade level of: "Building Name". One transaction per five building levels required.

In addition, transporters are required for every trade. Each transporter has a specific cargo capacity, which can be increased through the Cargo Structure research. So if you want to sell 1,000 units of Durasteel, you must have enough transporters available to carry that amount. These transporters must be stationed directly on the planet from which the trade is to be conducted. They will not be available to you again until the trade is fully completed (i.e., after their return)!

Once these basic requirements are met, a trade order can be created. The level requirement of the Command Bunker or Command Center only applies to the seller. Naturally, the potential buyer must also have enough transporters available if they are transporting goods. Every 5 additional levels grants you one more transaction slot.

Command Bunker/

Command Center Level

Max. Number

of Offers

0–4 0
5–9 1
10–14 2
15–19 3
20–24 4
25–29 5
30–34 6
35–39 7
40–44 8
45–49 9
50 10


There are two ways to create an offer:

  1. Via the Create Offer button
    1. Choose the desired overview (e.g., whether all offers are displayed) and display all offers
    2. Press the Create Offer button (4)
      Note: The Create Offer button (4) will change its name and function depending on your previous selection!
    3. The respective window for creating offers will then open

  2. Via the Sales Method
    1. On the main page of the trading center, press the Create Offer button
    2. In the lower right corner, under Sales Method, select Instant Sale for an offer


The following steps are then carried out:

  • In the middle, under “I Offer,” enter the goods you want to sell. In the lower left, under “Selling Value,” the value in Credits will be displayed.
    Use the tabs Resources / Spaceships / Ground Units to select the type of goods.
  • Now enter on the right what you are looking for. The value of the requested goods is shown on the lower left under “Revenue Value.”
  • If the difference between selling value and revenue value is too high (>10%), the values appear in red.
  • If the difference is within range (<=10%), the values appear in green.
  • Set the offer duration on the right.
  • Once the values appear in green and the duration is selected, you can click “Review and Submit Offer.”
  • There is an option to anonymously submit offers to the trading center. If selected, your name and that of the trading partner will be replaced by “System” in all messages and fleet views.
    Note: This anonymous sale setting can be made permanent in the settings.
  • If the offer or auction is valid, it will appear in the trading station and can be purchased.



Profit & Loss Percentage


In the "%" column (5), you are shown your gains or losses converted into Credits by accepting the offer compared to the current rate. The current trading rate can be viewed in-game on the left side.



Since the underlying system is a bit more complex, we divide it into 4 levels and only consider the sale – that is, the offer – of goods, as this is the only area where you can actively influence the outcome. When buying goods, you are dependent on the selling prices set by your potential trading partner.

The basic rule when buying goods:

    If the "%" column shows a positive value, you pay less for the goods than they are currently worth.
    If the "%" column shows a negative value, you pay more for the goods than they are currently worth.

By default, a maximum of -/+10% can be set. All other values are only achievable through market fluctuations (see Level 3) and via the different unit prices through research.


Level 1 - Standard Rate and Selling at 0%

Standard Resource Rates
Resource Credit Value
Durasteel 1 Credit
Tibanna Gas 1 Credit
Crystal 2.5 Credits
Ezellen 175 Credits



The standard rate for resources is fixed and always given in Credits!



Selling Resources

Selling resources is fairly easy to understand. The quantity of offered resources is multiplied by the current rate (in this example, the standard rate).

Example

Looking for 10,000 Durasteel
10,000 Durasteel * Standard Rate (1 Credit) = 10,000 Credits

Looking for 10,000 Durasteel and 100 Ezellen

10,000 Durasteel * Standard Rate (1 Credit) + 100 Ezellen * Standard Rate (175 Credits) = 27,500 Credits



Selling Units

When selling units, as already described in the article Unit prices in TC, your production costs for each unit are used as the basis.

Example


Costs for a fictional Hega mothership
Resource Required Quantity
Durasteel 10,000
Tibanna Gas 10,000
Crystal 10,000
Ezellen 100
Credits 10,000


Production costs = Resource quantity * Standard rate of the resource

Production costs = 10,000 Durasteel * 1 + 10,000 Tibanna Gas * 1 + 10,000 Crystal * 2.5 + 100 Ezellen * 175 + 10,000 Credits = 72,500 Credits per unit




Level 2 – Standard Rate and Selling with +/-10%

Now we want to set our offers with profit or loss.

Profit

To achieve the maximum possible profit of 10% on goods we offer (resources or units), we must first convert our goods into their Credit value, as described above.
When selling 1 fictional Hega mothership, our production cost is 72,500 Credits. To realize the desired 10% profit, we must add 10% to the production cost, which in this case is 7,250 Credits. That means we need to offer the ship for 79,750 Credits.

Loss

To reach the maximum possible loss of 10% on goods we offer (resources or units), we must first convert our goods into their Credit value, as described above.
When selling 1 fictional Hega mothership, our production cost is 72,500 Credits. To realize the desired 10% loss, we subtract 10%, which in this case is 7,250 Credits. That means we need to offer the ship for 65,250 Credits.



Level 3 – Fluctuating Rates and Selling at 0%

In the previous two levels, we assumed standard rates and did not consider market fluctuations. Since resource prices can change hourly, calculating with standard rates is not always viable.

Selling Resources

Selling resources here is also fairly easy to explain. The quantity of offered resources is multiplied by the current trading rate.

Example


Resources New Rate
Resource Credit Value
Durasteel 1.5 Credits
Tibanna Gas 0.85 Credits
Crystal 2 Credits
Ezellen 200 Credits



Looking for 10,000 Durasteel
10,000 Durasteel * Trading Rate (1.5 Credits) = 15,000 Credits

Looking for 10,000 Durasteel and 100 Ezellen

10,000 Durasteel * Trading Rate (1.5 Credits) + 100 Ezellen * Trading Rate (200 Credits) = 35,000 Credits



Selling Units

When selling units, as already described in the article Unit prices in TC, your production costs for each unit are used. We use the above-mentioned trading rates.

Example


Costs for a fictional Hega mothership
Resource Required Quantity
Durasteel 10,000
Tibanna Gas 10,000
Crystal 10,000
Ezellen 100
Credits 10,000



Production costs = Resource quantity * Trading rate of the resource

Production costs = 10,000 Durasteel * 1.5 + 10,000 Tibanna Gas * 0.75 + 10,000 Crystal * 3 + 100 Ezellen * 200 + 10,000 Credits = 82,500 Credits per unit




Level 4 – Trading Rate and Selling with +/-10%

Now we want to calculate our offers, which are based on trading rates, with profit or loss.

Profit

To achieve the maximum possible profit of 10% on goods we offer (resources or units), we must first convert our goods into their Credit value, as described above.
When selling 1 fictional Hega mothership, our production cost is 82,500 Credits. To realize the desired 10% profit, we must add 10% to the production cost, which in this case is 8,250 Credits. That means we need to offer the ship for 90,750 Credits.

Loss

To reach the maximum possible loss of 10% on goods we offer (resources or units), we must first convert our goods into their Credit value, as described above.
When selling 1 fictional Hega mothership, our production cost is 82,500 Credits. To realize the desired 10% loss, we subtract 10%, which in this case is 8,250 Credits. That means we need to offer the ship for 74,250 Credits.


Purchase

When purchasing, there is little to nothing you can do to influence the offered prices yourself. The only relevant decision is whether or not to accept an offer based on whether the trading rate is currently favorable for you. This is indicated in the "%" column (5). If you accept an offer with a negative % value, you pay more than the current value of the goods. If you accept an offer with a positive % value, you pay less.

Return Time Management

The following rules apply to return time management:

  • If an offer is sold, transporters do not arrive during blocked return times.
  • If an offer is not sold, the contents of the offer are immediately refunded when the offer ends.